A Wild Infopost Appears
Aug. 29th, 2025 08:43 amEveryone, meet Erasmus.
Necromancer Tales by MJ May is a paranormal romance series that would be more accurately classed as urban fantasy, but that's out of fashion. It's a sequel series to the (rather sillier and more romance-based) Perfect Pixie series. Is there any redeeming literary value to be found here? Not really! Would I recommend these books? Not particularly! Do I care? Heck no! It's 2025 in America and this Southern necromancer twink sparks joy.
Both series are set in a world where magic is known and integrated into mainstream society, and over a hundred years ago the fae decided the wildly numerous and pesky humans were fucking up the world too much and took over, instituting "Fairy Law." Fairy Law mostly leaves each species to its own laws, stepping in when certain lines are crossed (broken oaths are a big one) or the crimes involved cross species lines. Fairy Law also controls how human technology can develop. In the third Necromancer Tales book, someone mentions that Fairy Law recently cracked down on the development of AI. (Good call, fae!) So Erasmus's universe has some of the same technology as ours, but not all of it, and he will look at some of the things his universe doesn't have as suspect.
There are an absurd number of magical species represented in this world. Pixies, vampires, werewolves, fauns, ogres...we've got 'em all. (One of the Perfect Pixie books features a "frost pixie-Pallas cat shifter hybrid," because why not?) And, most importantly for our interests, we have necromancers, but to get to the necromancers you have to talk about the warlocks...and witches. And also the djinn.
Let's rewind a few thousand years, actually.
(Me to Nuance while writing my app: "Okay, you know how Arden's infopost had to start with Atlantis...?" Urban fantasy canons, man.)
Warlocks and witches are in theory two separate magical species. Their magic operates differently, and they have some physical differences as well. But all warlocks are male and all witches are female, so, uh, there's a problem here. Happily, they're co-fertile, with all male children being warlocks and all female children being witches, so for centuries they lived alongside each other and mingled and reproduced with each other...until, for reasons lost to time, the witches committed a series of magical atrocities in the process of creating magical WMDs: the djinn. What exactly was done to create the djinn is unknown at the time I'm pulling Erasmus from, but it is known that warlocks used their magical affinity for "breaking" to help the djinn get around the restrictions placed on them by their witch creators, which resulted in the djinn promptly turning around and slaughtering said creators and warlocks and witches mutually wanting nothing more to do with each other. There's a lot more to this story, but Erasmus is a long way from finding it out, so we'll leave it at that for now.
Eventually, the djinn went for the most part dormant and faded into myth, but the split between warlocks and witches was permanent, with both sides turning to reproducing with the next most co-fertile species: humans. This isn't ideal. Reproducing with humans isn't as straightforward. Children are more rare, although there is the benefit that, because of reasons, warlocks' children with humans are always male, while witches' are always female...but some of those children aren't warlocks or witches. Some of the witches' daughters come out with no magic, just plain humans, and some of the warlocks' sons are...no, not also plain humans. Necromancers. Sometimes they're necromancers.
Warlocks can live for hundreds and hundreds of years, but necromancers inherit their mother's human lifespan, and a necromancer's power set is from a completely randomized grab bag of "stuff to do with the dead." A necromancer might, for example, attract dead spirits and be able to hear them talking, but unable to command them away or make them hear him talking back, leading to a horde of spirits just shouting in his face 24/7 trying to get his attention. And that's just one option for how it can go horribly wrong! So necromancers tend not to be necessarily the most stable individuals around, and faced with children they'll have to watch age and die on fast forward and possibly go insane in the bargain, the warlocks as a group decided the best way to deal with the birth of a necromancer son was to go Full Deadbeat. Just hit the bricks! If you never look back you never have to know what happened to him! Maybe he lived a full and excellent life! (But please do register his mother's name on this list--no, no, nothing about the actual child, we're opting to just ignore him entirely, remember, just the mother, because we don't know what causes this so we're gonna avoid reproducing with her family line in the future, just in case.)
Since necromancers are a Warlock Thing, the other supernatural races take their lead on necromancers from them, so the Magical Usage Council has never made any effort to figure out how many of them there are, what they can do, how to help those with unfortunate power sets, etc. And humans? Well, necromancers are usually raised among humans, but they're raised by single mothers who are as unprepared for dealing with a necromancer as everyone else, who have just been dumped because of said necromancer child, so I imagine many of their childhoods are not great, and humans give them the side-eye at best for being half-Other and dealing with the dead. At worst, they are intensely discriminated against.
So, yeah! Being a necromancer: Not Great!
Enter my blorbo: Erasmus Boone.
Erasmus Boone is the necromancer son of the warlock Nikodemus Holland and the human Lydia Boone. Lydia (that's gonna be confusing) is a realtor in southern Mississippi and a great mom. Nikodemus Holland is both one of the most powerful warlocks in the United States and truly the most stand-up of guys, because when his human partner gave birth to a necromancer, he broke with warlock precedent and stayed. He and Lydia eventually broke up (although I suspect them of still hooking up behind Erasmus's back) and he relocated to California, but they remain dedicated, loving, and involved co-parents, and Nikodemus has bent over backwards to get Erasmus all the help and training he can scrape together.
Because his father is so notorious and the situation regarding warlock fathers and necromancer sons is usually...not theirs, Erasmus uses his mother's surname for privacy and 'not having to explain a bunch of shit at every first meeting' reasons.
Erasmus is short, slight, and unathletic, with brown, floppy hair, pale skin, and bright green eyes, which glow brighter green when he uses his powers. He was born and raised in southern Mississippi (canon never names the town, so until proven otherwise I'm saying it's Pascagoula, because I can), so he's definitely got a drawl going on. He's in a relationship with another man in canon and I'm like, "LOL he's a total twink," in this very infopost, but it's never specifically stated anywhere whether he's gay or bi, so. *shrug* In fact, I don't think any of the main characters across the two series specify their sexuality, so his world may not have the same concepts around that sort of thing as ours, what with all of the different species and all. IDK.
Erasmus is, unfortunately, very used to being discriminated against and treated as 'other.' He was home schooled because the other parents didn't want him around their kids. He doesn't bother offering to shake hands because other people don't want to touch him, lest he get necromancer cooties on them. His father put intensely strong defensive wards around his house because otherwise people vandalize it. The situation sucks. But he is, nonetheless, an easygoing and pleasant guy. A little weird around the edges, maybe. Some people find him vaguely creepy in canon, but it's unclear whether that's a vibe he naturally puts out, or societal antinecromancer prejudice rearing its ugly head.
In-universe, Erasmus is considered a very powerful necromancer, but in the next breath people tend to admit that they have no idea if that's correct, because no one keeps track of necromancers to know how he compares to others. I would say that on some axes he's actually very weak: both of the other necromancers we've met so far have a much stronger ability to sense spirits than he does, and one of them attracts them, which Erasmus doesn't do at all. But in terms of commanding souls, he's much, much more powerful than they are, and that's, you know, actually useful, so his reputation is fair.
Necromancy in his canon applies to the dead of any sapient species, so his power does not work on animals. He also doesn't raise zombies. That's an entirely different power set possessed by skilled practitioners of what we would call voodoo. In his canon, there is an intrinsic, unbreakable bond between a soul and the body it comes from. Even after a soul has moved on to whatever comes next, this bond remains, and Erasmus can manipulate it. (This is why he will claim there's no such thing as ghosts, because 'ghosts,' strictly speaking, are bound to somewhere or something other than their body, which is (almost) impossible in his world.)
Erasmus can sense the dead on a background level within roughly a three mile radius, and when he is near them he can hear them at a background murmur, but he can't make out what they're saying and he can't see spirits, although I'm going to say that if a spirit/ghost was visible to people without powers, he would be able to see it. But for, say, Don or Thor, who are only visible to those with powers? Nope.
Once in the presence of some form of remains, he gains knowledge of the deceased's full name and some of the circumstances of their death and burial, and can use that knowledge to command them back to their remains/the mortal plane. Spirits cannot disobey him and cannot lie in response to any questions he asks them, so he is in complete control of the dead person he has raised. There's a few more elements to his necromancy, but that's the basic structure of it.
We only see one case where Erasmus's power applies to someone living: the djinn, whose souls turn out to have been removed from their bodies and placed in an "object of attachment" their masters use to control them. So if your character has something funky going on with their soul but they're alive and it's still inside them, he won't notice. If your character has something funky going on with their soul and it's outside their body, he will notice. So, for example, he'll be able to sense Don or Thor when they 'don't exist,' because they're outside the body they're attached to, but I'll say he wouldn't be able to sense, for example, Marc Spector or Steven Grant, because they're both still inside their living body. His powers do not seem to apply to vampires, possibly because in his universe they are still using their souls, but since vampires vary widely there are some vampires he probably could influence--like he could probably reensoul a Buffyverse vampire, but that would be something to discuss with the vampire's player.
There are serious drawbacks to Erasmus's powers. Using them causes his blood sugar to drop and gives him headaches, and overusing them puts his blood sugar out of whack for days and gives him full-blown migraines, so he carries around hard candy and painkiller charms made by his Pops at all times, along with a random assortment of other 'just in case' charms Nikodemus has shoved at him, which means that one of his main concerns is pockets. Does he have enough pockets? He probably needs more pockets. His usual mode of dress is something like beat-up sneakers or flip-flops, cargo shorts, a t-shirt, and a fisherman's vest. Nikodemus has taught Erasmus to identify every charm in his possession by feel and how to activate it, and he has a very shaky notion of which of them are actually legal for civilians to possess. Probably at least one of them explodes. So if your characters can sense magic, Erasmus's multitude of pockets? Full of it. Except for that one. That one's full of butterscotch.
You remember what I said about Erasmus being home schooled? In canon, that includes college: he got a business degree online, and is at the time of canon self-employed as a freelance necromancer, raising the dead for police questioning or to help families settle disputes, get closure, etc. I'm going to say that instead of going down that road, Nikodemus heard about Fandom University somewhere, discreetly inquired as to whether they would accept a necromancer, got back a confused, "Why wouldn't we accept a necromancer?" (from someone who was imagining what Professor Vess would do if she found out they were turning away necromancers now, no doubt), so he got Lydia to talk Erasmus into applying, since if he'd suggested it Erasmus would assume he was pulling some strings somewhere. Erasmus figured the worst they could do was say no, is really surprised they didn't say no, and is still waiting for someone to figure out they made a mistake and kick him out.
The TL;DR Version
* Necromancer, but very different from Liliana (What do you MEAN they come in girl?)
* Necromancy is basically considered a birth defect where he's from
* Necromancers are heavily discriminated against and he's used to it
* Kind of a nepo baby but it's complicated because his society thinks his father should have abandoned him at birth
* Your characters may or may not find him kinda creepy; it's unclear whether that's intrinsic or a 'societal prejudice' thing
* Southern AF
* Twinky AF
* Can't dress (or cook) for shit
* Cold tolerance of a delicate hothouse orchid
* Kinda prone to swooning
* His pockets are full of SECRETS. And candy.
* If your character has funky soul stuff going on, we may want to discuss it!
I am Mary aka Z, coming to you from the Central Time Zone of the USA, and I may or may not have a very specific type now. As for my other characters, you can find info on Don & Thor here, Lydia here, Raiden here, Gray here.
Questions? Comments? Pralines?
Necromancer Tales by MJ May is a paranormal romance series that would be more accurately classed as urban fantasy, but that's out of fashion. It's a sequel series to the (rather sillier and more romance-based) Perfect Pixie series. Is there any redeeming literary value to be found here? Not really! Would I recommend these books? Not particularly! Do I care? Heck no! It's 2025 in America and this Southern necromancer twink sparks joy.
Both series are set in a world where magic is known and integrated into mainstream society, and over a hundred years ago the fae decided the wildly numerous and pesky humans were fucking up the world too much and took over, instituting "Fairy Law." Fairy Law mostly leaves each species to its own laws, stepping in when certain lines are crossed (broken oaths are a big one) or the crimes involved cross species lines. Fairy Law also controls how human technology can develop. In the third Necromancer Tales book, someone mentions that Fairy Law recently cracked down on the development of AI. (Good call, fae!) So Erasmus's universe has some of the same technology as ours, but not all of it, and he will look at some of the things his universe doesn't have as suspect.
There are an absurd number of magical species represented in this world. Pixies, vampires, werewolves, fauns, ogres...we've got 'em all. (One of the Perfect Pixie books features a "frost pixie-Pallas cat shifter hybrid," because why not?) And, most importantly for our interests, we have necromancers, but to get to the necromancers you have to talk about the warlocks...and witches. And also the djinn.
Let's rewind a few thousand years, actually.
(Me to Nuance while writing my app: "Okay, you know how Arden's infopost had to start with Atlantis...?" Urban fantasy canons, man.)
Warlocks and witches are in theory two separate magical species. Their magic operates differently, and they have some physical differences as well. But all warlocks are male and all witches are female, so, uh, there's a problem here. Happily, they're co-fertile, with all male children being warlocks and all female children being witches, so for centuries they lived alongside each other and mingled and reproduced with each other...until, for reasons lost to time, the witches committed a series of magical atrocities in the process of creating magical WMDs: the djinn. What exactly was done to create the djinn is unknown at the time I'm pulling Erasmus from, but it is known that warlocks used their magical affinity for "breaking" to help the djinn get around the restrictions placed on them by their witch creators, which resulted in the djinn promptly turning around and slaughtering said creators and warlocks and witches mutually wanting nothing more to do with each other. There's a lot more to this story, but Erasmus is a long way from finding it out, so we'll leave it at that for now.
Eventually, the djinn went for the most part dormant and faded into myth, but the split between warlocks and witches was permanent, with both sides turning to reproducing with the next most co-fertile species: humans. This isn't ideal. Reproducing with humans isn't as straightforward. Children are more rare, although there is the benefit that, because of reasons, warlocks' children with humans are always male, while witches' are always female...but some of those children aren't warlocks or witches. Some of the witches' daughters come out with no magic, just plain humans, and some of the warlocks' sons are...no, not also plain humans. Necromancers. Sometimes they're necromancers.
Warlocks can live for hundreds and hundreds of years, but necromancers inherit their mother's human lifespan, and a necromancer's power set is from a completely randomized grab bag of "stuff to do with the dead." A necromancer might, for example, attract dead spirits and be able to hear them talking, but unable to command them away or make them hear him talking back, leading to a horde of spirits just shouting in his face 24/7 trying to get his attention. And that's just one option for how it can go horribly wrong! So necromancers tend not to be necessarily the most stable individuals around, and faced with children they'll have to watch age and die on fast forward and possibly go insane in the bargain, the warlocks as a group decided the best way to deal with the birth of a necromancer son was to go Full Deadbeat. Just hit the bricks! If you never look back you never have to know what happened to him! Maybe he lived a full and excellent life! (But please do register his mother's name on this list--no, no, nothing about the actual child, we're opting to just ignore him entirely, remember, just the mother, because we don't know what causes this so we're gonna avoid reproducing with her family line in the future, just in case.)
Since necromancers are a Warlock Thing, the other supernatural races take their lead on necromancers from them, so the Magical Usage Council has never made any effort to figure out how many of them there are, what they can do, how to help those with unfortunate power sets, etc. And humans? Well, necromancers are usually raised among humans, but they're raised by single mothers who are as unprepared for dealing with a necromancer as everyone else, who have just been dumped because of said necromancer child, so I imagine many of their childhoods are not great, and humans give them the side-eye at best for being half-Other and dealing with the dead. At worst, they are intensely discriminated against.
So, yeah! Being a necromancer: Not Great!
Enter my blorbo: Erasmus Boone.
Erasmus Boone is the necromancer son of the warlock Nikodemus Holland and the human Lydia Boone. Lydia (that's gonna be confusing) is a realtor in southern Mississippi and a great mom. Nikodemus Holland is both one of the most powerful warlocks in the United States and truly the most stand-up of guys, because when his human partner gave birth to a necromancer, he broke with warlock precedent and stayed. He and Lydia eventually broke up (although I suspect them of still hooking up behind Erasmus's back) and he relocated to California, but they remain dedicated, loving, and involved co-parents, and Nikodemus has bent over backwards to get Erasmus all the help and training he can scrape together.
Because his father is so notorious and the situation regarding warlock fathers and necromancer sons is usually...not theirs, Erasmus uses his mother's surname for privacy and 'not having to explain a bunch of shit at every first meeting' reasons.
Erasmus is short, slight, and unathletic, with brown, floppy hair, pale skin, and bright green eyes, which glow brighter green when he uses his powers. He was born and raised in southern Mississippi (canon never names the town, so until proven otherwise I'm saying it's Pascagoula, because I can), so he's definitely got a drawl going on. He's in a relationship with another man in canon and I'm like, "LOL he's a total twink," in this very infopost, but it's never specifically stated anywhere whether he's gay or bi, so. *shrug* In fact, I don't think any of the main characters across the two series specify their sexuality, so his world may not have the same concepts around that sort of thing as ours, what with all of the different species and all. IDK.
Erasmus is, unfortunately, very used to being discriminated against and treated as 'other.' He was home schooled because the other parents didn't want him around their kids. He doesn't bother offering to shake hands because other people don't want to touch him, lest he get necromancer cooties on them. His father put intensely strong defensive wards around his house because otherwise people vandalize it. The situation sucks. But he is, nonetheless, an easygoing and pleasant guy. A little weird around the edges, maybe. Some people find him vaguely creepy in canon, but it's unclear whether that's a vibe he naturally puts out, or societal antinecromancer prejudice rearing its ugly head.
In-universe, Erasmus is considered a very powerful necromancer, but in the next breath people tend to admit that they have no idea if that's correct, because no one keeps track of necromancers to know how he compares to others. I would say that on some axes he's actually very weak: both of the other necromancers we've met so far have a much stronger ability to sense spirits than he does, and one of them attracts them, which Erasmus doesn't do at all. But in terms of commanding souls, he's much, much more powerful than they are, and that's, you know, actually useful, so his reputation is fair.
Necromancy in his canon applies to the dead of any sapient species, so his power does not work on animals. He also doesn't raise zombies. That's an entirely different power set possessed by skilled practitioners of what we would call voodoo. In his canon, there is an intrinsic, unbreakable bond between a soul and the body it comes from. Even after a soul has moved on to whatever comes next, this bond remains, and Erasmus can manipulate it. (This is why he will claim there's no such thing as ghosts, because 'ghosts,' strictly speaking, are bound to somewhere or something other than their body, which is (almost) impossible in his world.)
Erasmus can sense the dead on a background level within roughly a three mile radius, and when he is near them he can hear them at a background murmur, but he can't make out what they're saying and he can't see spirits, although I'm going to say that if a spirit/ghost was visible to people without powers, he would be able to see it. But for, say, Don or Thor, who are only visible to those with powers? Nope.
Once in the presence of some form of remains, he gains knowledge of the deceased's full name and some of the circumstances of their death and burial, and can use that knowledge to command them back to their remains/the mortal plane. Spirits cannot disobey him and cannot lie in response to any questions he asks them, so he is in complete control of the dead person he has raised. There's a few more elements to his necromancy, but that's the basic structure of it.
We only see one case where Erasmus's power applies to someone living: the djinn, whose souls turn out to have been removed from their bodies and placed in an "object of attachment" their masters use to control them. So if your character has something funky going on with their soul but they're alive and it's still inside them, he won't notice. If your character has something funky going on with their soul and it's outside their body, he will notice. So, for example, he'll be able to sense Don or Thor when they 'don't exist,' because they're outside the body they're attached to, but I'll say he wouldn't be able to sense, for example, Marc Spector or Steven Grant, because they're both still inside their living body. His powers do not seem to apply to vampires, possibly because in his universe they are still using their souls, but since vampires vary widely there are some vampires he probably could influence--like he could probably reensoul a Buffyverse vampire, but that would be something to discuss with the vampire's player.
There are serious drawbacks to Erasmus's powers. Using them causes his blood sugar to drop and gives him headaches, and overusing them puts his blood sugar out of whack for days and gives him full-blown migraines, so he carries around hard candy and painkiller charms made by his Pops at all times, along with a random assortment of other 'just in case' charms Nikodemus has shoved at him, which means that one of his main concerns is pockets. Does he have enough pockets? He probably needs more pockets. His usual mode of dress is something like beat-up sneakers or flip-flops, cargo shorts, a t-shirt, and a fisherman's vest. Nikodemus has taught Erasmus to identify every charm in his possession by feel and how to activate it, and he has a very shaky notion of which of them are actually legal for civilians to possess. Probably at least one of them explodes. So if your characters can sense magic, Erasmus's multitude of pockets? Full of it. Except for that one. That one's full of butterscotch.
You remember what I said about Erasmus being home schooled? In canon, that includes college: he got a business degree online, and is at the time of canon self-employed as a freelance necromancer, raising the dead for police questioning or to help families settle disputes, get closure, etc. I'm going to say that instead of going down that road, Nikodemus heard about Fandom University somewhere, discreetly inquired as to whether they would accept a necromancer, got back a confused, "Why wouldn't we accept a necromancer?" (from someone who was imagining what Professor Vess would do if she found out they were turning away necromancers now, no doubt), so he got Lydia to talk Erasmus into applying, since if he'd suggested it Erasmus would assume he was pulling some strings somewhere. Erasmus figured the worst they could do was say no, is really surprised they didn't say no, and is still waiting for someone to figure out they made a mistake and kick him out.
The TL;DR Version
* Necromancer, but very different from Liliana (What do you MEAN they come in girl?)
* Necromancy is basically considered a birth defect where he's from
* Necromancers are heavily discriminated against and he's used to it
* Kind of a nepo baby but it's complicated because his society thinks his father should have abandoned him at birth
* Your characters may or may not find him kinda creepy; it's unclear whether that's intrinsic or a 'societal prejudice' thing
* Southern AF
* Twinky AF
* Can't dress (or cook) for shit
* Cold tolerance of a delicate hothouse orchid
* Kinda prone to swooning
* His pockets are full of SECRETS. And candy.
* If your character has funky soul stuff going on, we may want to discuss it!
I am Mary aka Z, coming to you from the Central Time Zone of the USA, and I may or may not have a very specific type now. As for my other characters, you can find info on Don & Thor here, Lydia here, Raiden here, Gray here.
Questions? Comments? Pralines?
no subject
Date: 2025-08-29 03:02 pm (UTC)Another question! I would like more clarification about his ability to sense the dead! His power doesn't work on zombies, but can he sense them? Also, if he's in the room with one, can he read them like he can the remains of others? Also, how would he read/what would he know about a soul that was actually a patchwork quilt of multiple souls. Well, soul bits. You know like, 1/10th of a soul from 10 different people that are all now one soul belonging to an 11th person?
(Zombies are people, too, omg)
no subject
Date: 2025-08-29 03:12 pm (UTC)In canon, zombification is reserved for horrible people/criminals who did seriously wrong in life, as the ultimate punishment continuing after death. Zombies are used for things like crime scene cleanup or, uh, cleaning up after vampires.
My theory is that he would be able to sense a zombie, because it's a dead body. He would also, in the presence of the zombie, know its full name and be able to recall its soul (when applicable) and command it by said name. He wouldn't do that, though, out of respect for the priestess (or Liliana) that raised the zombie. (Also, probably he's assuming the zombie was a horrible person who doesn't need/deserve his help, because that's how it would go in his world.) I could be entirely wrong and he's not able to affect a zombie at all, but considering he's able to affect a djinn...
I also have canon precedent for the second question, because that happens to be the MO of the serial killer in his first book! He won't notice the soul bits if they're currently attached to the soul of a living person. If that person is deceased, he will notice the soul bits. He can tell which ones don't belong, and if he has access to both sets of remains he can remove the out-of-place bits and put them back in the soul they belong to.
no subject
Date: 2025-08-29 03:33 pm (UTC)But yeah, the easiest way for a necromancer to raise a smart zombie would be to take an entire soul and bind it to a body, but the you don't have a generic smart zombie, you have your friend Bob who is now a zombie.
If you want a smart zombie who isn't an actual pre-existing person, you take a bunch of soul bits (usually from souls and spirits that have been around so long they've forgotten who they once we're) and mash 'em together to get one whole new soul, and shove that into a body! Et voila! A smart zombie that is also a blank slate!
Poor Erasmus. He's going to meet her steward and realize he's made up of souls from people A through J all in the body of person K and just stare into middle distance for awhile.
Erasmus: Once again, I would like to remind you, this isn't how ANY OF THIS works!
Liliana: I will listen to what you have to say about how necromancy works when you can show me your advanced necromancy degree from an accredited magical university.
no subject
Date: 2025-08-29 03:38 pm (UTC)Me: Wait, am I sure his universe doesn't have unicorns...?
I have realized when I'm saying, "He can't make zombies," I'm thinking in in-universe terms, because what he does is, in fact, raise smart zombies by sticking the soul back in the body. He just doesn't think about it like that because 'zombie,' in his world, has a specific meaning.
no subject
Date: 2025-08-29 03:49 pm (UTC)Also, Erasmus would be the most popular guy in town in a lot of D&Dish places. He would be a phylactery-finding MACHINE. "Liches hate him because of this one simple trick!"
no subject
Date: 2025-08-29 03:57 pm (UTC)One of the other necromancers we meet in canon lives where he does (which coincidentally is described as around where I live, hi, necromancer neighbor) because there's not a single dead body in his ten mile radius.